Overview
My UI Framework systematically overhauls how you make UI in your games by handling input navigation for you. (Does not work for free version of C3)
Features
Proximity based navigation: Using keyboard or gamepad, the player can use directional inputs to navigate automatically.
Sectioning: UI components are arranged into sections, which can be enabled or disabled at runtime.
UI Components: Buttons are considered the base, but also includes checkboxes, sliders, scroll views, and carousels.
Customizable behavior: Custom actions are set up for various events that can be overriden or extended to give your own custom behavior.
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