Overview

My UI Framework systematically overhauls how you make UI in your games by handling input navigation for you. (Does not work for free version of C3)

Features

  • Proximity based navigation: Using keyboard or gamepad, the player can use directional inputs to navigate automatically.

  • Sectioning: UI components are arranged into sections, which can be enabled or disabled at runtime.

  • UI Components: Buttons are considered the base, but also includes checkboxes, sliders, scroll views, and carousels.

  • Customizable behavior: Custom actions are set up for various events that can be overriden or extended to give your own custom behavior.

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