# Overview

## Features

* **Proximity based navigation:** Using keyboard or gamepad, the player can use directional inputs to navigate automatically.
* **Sectioning:** UI components are arranged into sections, which can be enabled or disabled at runtime.
* **UI Components:** Buttons are considered the base, but also includes checkboxes, sliders, scroll views, and carousels.
* **Customizable behavior:** Custom actions are set up for various events that can be overriden or extended to give your own custom behavior.


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